
01
EMBERBORN
Force · Purge · Flame
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Connect an EVM wallet to let the Aerie recognize your Keeper identity.
THE SECOND CALLING
One dragon princess survived the end of an age.
The rest became myth.
I — BEFORE DRAGONS BECAME MYTHS
Humanity and dragonkind shared the same sky. The world had not yet learned to fear what waited beyond it.
Neither was the Void.
01 — THE FIRST BREACH
Rifts opened above the first kingdoms. The creatures that emerged adapted to magic, returned after defeat, and consumed everything left behind. Fortress after fortress fell; humanity retreated faster than it could build new defenses.
And beyond the creatures, something far greater was beginning to stir.
02 — THE FIRST COVENANT
As kingdoms collapsed, dragonkind recognized the truth: the Void had not come to conquer humanity. It had come to consume the world itself. Dragons entered the war and forged the First Covenant with mankind. Those who fought beside them became known as Keepers.
For the first time, the world fought as one.
03 — THE LAST WAR
For a time, the Covenant held. Then the Void changed. Every battle taught it how to fight them. New breaches opened faster than old ones could be sealed. At last, the will behind the invasion revealed itself: the Sovereign beyond the Veil.
Dragons and Keepers committed everything they had left. It was not enough.
04 — THE LAST FLAME
When the Void Sovereign began to cross the Veil, the Dragon King faced the truth neither people could bear: no army could prevail. The remaining dragons surrendered their life essence. He bound their final breaths into one last spell.
The world endured. Dragonkind was lost.
05 — THE LAST SHIELD
The dragons gave their lives to end the war. In the final instant, the Dragon King spent his last strength to shield his daughter, Princess Aurelith. Every other dragon perished. The princess was left alive, forced to watch her people vanish into the Last Flame.
Her people were gone. Their last princess remained.
06 — THE LONG VIGIL
Princess Aurelith dragged herself back to the sanctuary. Its ancient magic sustained her wounded life; beside her lay the last six eggs, left behind when dragonkind marched to war.
Through a thousand silent years, the princess kept their bloodlines alive.
07 — THE FRACTURE
For a millennium, Princess Aurelith kept watch over the silent Aerie. Then a violet fracture opened above the clouds—the same wound that had swallowed her kin.
The Void had found the world again.
08 — THE SECOND CALLING
Across forgotten ruins, the marks of the First Covenant begin to answer again. A call once shared by dragons and humans has crossed a thousand years.
The first covenant saved the world. The second has yet to be written.
THE LAST BLOODLINES
A bloodline is not a skin. It is the inheritance that shapes how a dragon grows, survives and changes.






Five bloodlines survived the war. A sixth carries the remnant of the royal line.
EVOLUTION
Hatching is the beginning. Bond, behavior and consequence shape what each dragon becomes.
WHAT AWAKENS
Bloodline is inherited. Identity is earned.

Two dragons may share a bloodline.
They will not share a destiny.
THE HATCHING

Personality and core attributes are revealed at Hatching. Growth and the Keeper bond shape the life that follows.
WORLD EVENT // PREVIEW

Dragons will be called to fight, defend, heal and seal. Every contribution will shape the outcome.
CONSEQUENCE

Some who venture too far beyond the Veil do not return unchanged. What returns may bear the mark of a forbidden seventh form.
KEEPER IDENTITY
The first Keepers were human. They stood beside dragonkind when the world began to break. The Second Calling does not ask you to own a creature. It asks you to bind your fate to one.
Hatching, growth, battle, and consequence do not belong to only one side. You and your dragon will carry that bond together.
ACT IV — THE VOID RETURNS
The Last Flame severed its connection to the world. It did not kill what waited beyond the Veil.
Now the fracture is open again. The Voidborn are gathering on the other side.
Voidborn · Predatory Infantry
They were born in fractures between worlds—the first hungry outriders to cross the boundary. They do not probe, and they do not stop. They tear, consume, and deepen every breach they enter.
Keepers learned to name such things only so their shapes, habits, and weaknesses could be remembered. A name does not make them gentle. It only lets us recognize danger sooner.
THE SECOND COVENANT
THE FIRST COVENANT SAVED THE WORLD.
For a thousand years, Princess Aurelith guarded the last bloodlines. The next chapter belongs to the Keepers who answer her Calling.
ANSWER THE CALLTHE REGISTRY
The first generation of Keepers in a thousand years will be recognized before the Egg Claim begins.
Try the CallingPublic test · Connect your wallet and choose your egg. No payment.
THE CALLING WORD
Follow the signal. Await the word. When it is spoken, return here and answer the Aerie.
Follow the signal on X →Local rehearsal · Records stay on this computer.
Follow The Last Dragon Covenant on X.
NOT COMPLETEDAnswer Aurelith beneath the Calling.
NOT COMPLETEDCarry the Calling beyond the Aerie.
NOT COMPLETEDBind your X identity to the connected wallet.
LOCKEDYour wallet becomes a recognized Keeper identity.
AWAITING INSCRIPTIONComplete each action on X, then return here. Your confirmation is recorded; X activity is not automatically checked.
THE FOURTH RITE
Complete the three Calling Rites above before the Aerie will accept your inscription.
0 / 3 CALLING RITES COMPLETEDSix bloodlines remain within the Aerie. Each was shaped for a different place in war. Choose the one whose role you would trust when the sky breaks open.
Your chosen bloodline will be inscribed on your Calling Record.
An egg has answered.
EMBERBORNThe Aerie has heard your call.
Keep what answered you close.
The Second Calling approaches.
Showing your Calling in the comments and sharing it on X can improve your chances of GTD or allowlist selection.